Version History
(with insignificant versions elided)
Saved games are incompatible across major versions of the program.
3.0.0
(6/07/20)
Spent several months:
- Converting the code base to the Kotlin programming language
- Separating the more general portions out to an associated
"engine" project
- Applying some strategic Domain Driven Design to the code's
organization
Other improvements:
- Added a missing call to enable graphics acceleration
- Added display of a circle to indicate the player's location
when in darkness
2.0.1
(6/30/04)
Changed line-of-sight blocking and light-source effects to replace most
sharp corners with diagonals.
2.0.0
(6/24/04)
The first new version of Silmar since 2001, featuring:
- Pixel-based movement (vs. tile-based)
- (Crude) dynamic light sources
- A revamped user interface
- Character levels divided amongst (and ordered within) different
classes