- Gave better direction as to what the
player should do when he cannot light his torch due to being in close
combat.
- Changed line-of-sight blocking and
lightsource effects to replace most sharp corners with diagonals.
- The first new version of Silmar since
2001, featuring:
- pixel-based movement (vs. tile-based)
- (crude) dynamic light sources
- a revamped user interface
- character levels divided amongst (and ordered within) different
classes